/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class InterpTrackInstSkelControlStrength extends InterpTrackInst native(Interpolation); /** Save ControlledByAnimMetaData **/ var transient bool bSavedControlledByAnimMetaData; cpptext { virtual void RestoreActorState(UInterpTrack* Track); /** Initialise this Track instance. Called in-game before doing any interpolation. */ virtual void InitTrackInst(UInterpTrack* Track); /** Called when interpolation is done. Should not do anything else with this TrackInst after this. */ virtual void TermTrackInst(UInterpTrack* Track); }