/** * Info, the root of all information holding classes. * Doesn't have any movement / collision related code. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class Info extends Actor abstract hidecategories(Movement,Collision) native; //------------------------------------------------------------------------------ // Structs for reporting server state data struct transient native export KeyValuePair { var() string Key; var() string Value; }; struct transient native export PlayerResponseLine { var() int PlayerNum; var() int PlayerID; var() string PlayerName; var() int Ping; var() int Score; var() int StatsID; var() array PlayerInfo; }; struct transient native export ServerResponseLine { var() int ServerID; var() string IP; var() int Port; var() int QueryPort; var() string ServerName; var() string MapName; var() string GameType; var() int CurrentPlayers; var() int MaxPlayers; var() int Ping; var() array ServerInfo; var() array PlayerInfo; }; defaultproperties { Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'EditorResources.S_Actor' HiddenGame=TRUE AlwaysLoadOnClient=FALSE AlwaysLoadOnServer=FALSE SpriteCategoryName="Info" End Object Components.Add(Sprite) RemoteRole=ROLE_None NetUpdateFrequency=10 bHidden=TRUE bOnlyDirtyReplication=TRUE bSkipActorPropertyReplication=TRUE }