/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class GravityVolume extends PhysicsVolume native placeable; /** * Simple PhysicsVolume that modifies the gravity inside it. */ /** Gravity along Z axis applied to objects inside this volume. */ var() float GravityZ; cpptext { virtual FLOAT GetGravityZ() { return GravityZ; } } defaultproperties { GravityZ = -520.0 }