/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class FailedConnect extends LocalMessage abstract; var localized string FailMessage[4]; static function int GetFailSwitch(string FailString) { if ( FailString ~= "NEEDPW" ) return 0; if ( FailString ~= "WRONGPW" ) return 1; if ( FailString ~="GAMESTARTED" ) return 2; return 3; } static function string GetString( optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { return Default.FailMessage[Clamp(Switch,0,3)]; } defaultproperties { bBeep=false bIsUnique=True DrawColor=(R=255,G=0,B=128,A=255) FontSize=1 }