/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimNotify_Scripted extends AnimNotify native(Anim) abstract; event Notify( Actor Owner, AnimNodeSequence AnimSeqInstigator ); event NotifyEnd( Actor Owner, AnimNodeSequence AnimSeqInstigator ); cpptext { // AnimNotify interface. virtual void Notify( class UAnimNodeSequence* NodeSeq ); virtual void NotifyEnd( class UAnimNodeSequence* NodeSeq, FLOAT AnimCurrentTime ); }