/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimNodeMirror extends AnimNodeBlendBase native(Anim) hidecategories(Object); var() bool bEnableMirroring; cpptext { virtual void GetBoneAtoms(FBoneAtomArray& Atoms, const TArray& DesiredBones, FBoneAtom& RootMotionDelta, INT& bHasRootMotion, FCurveKeyArray& CurveKeys); } defaultproperties { Children(0)=(Name="Child",Weight=1.0) bFixNumChildren=true bEnableMirroring=true CategoryDesc = "Mirror" }