/** * AnimNodeBlendByPhysics.uc * Looks at the physics of the Pawn that owns this node and blends accordingly. * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimNodeBlendByPhysics extends AnimNodeBlendList native(Anim); cpptext { virtual void TickAnim(FLOAT DeltaSeconds); } defaultproperties { bFixNumChildren=true Children(0)=(Name="PHYS_None") Children(1)=(Name="PHYS_Walking") Children(2)=(Name="PHYS_Falling") Children(3)=(Name="PHYS_Swimming") Children(4)=(Name="PHYS_Flying") Children(5)=(Name="PHYS_Rotating") Children(6)=(Name="PHYS_Projectile") Children(7)=(Name="PHYS_Interpolating") Children(8)=(Name="PHYS_Spider") Children(9)=(Name="PHYS_Ladder") Children(10)=(Name="PHYS_RigidBody") Children(11)=(Name="PHYS_SoftBody") Children(12)=(Name="PHYS_NavMeshWalking") Children(13)=(Name="PHYS_Unused") Children(14)=(Name="PHYS_Custom") }