/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimMetaData_SkelControlKeyFrame extends AnimMetaData_SkelControl native(Anim); /** Modifiers for what time and what strength for this skelcontrol **/ var() editinline array KeyFrames; cpptext { virtual void SkelControlTick(USkelControlBase* SkelControl, UAnimNodeSequence* SeqNode); } defaultproperties { bFullControlOverController=FALSE }