class SeqAct_AkPostEvent extends SeqAct_Latent native; var transient int Signal; // signal (event) used for EndOfEvent `if(`__TW_WWISE_) /** If TRUE, will use PlayAkEvent() instead of the audio device to trigger the AkEvent on clients */ var() bool bReplicateToClients; `endif cpptext { virtual void FinishDestroy(); void Activated(); UBOOL UpdateOp(FLOAT deltaTime); private: void PlayEventOnTargets(); }; /** Event to post on the targeted actor(s) */ var() AkEvent Event; defaultproperties { ObjName="AkPostEvent" ObjCategory="AkAudio" OutputLinks.Empty InputLinks(0)=(LinkDesc="Post") OutputLinks(0)=(LinkDesc="Finished") }