/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKGame extends SimpleGame native; cpptext { /** * Initializes the supported game types for a level (its GameTypesSupportedOnThisMap) based on the level filename * and the DefaultMapPrefixes array. Avoids LDs having to set supported game types up manually (needed for knowing what to cook). */ virtual void AddSupportedGameTypes(AWorldInfo* Info, const TCHAR* WorldFilename, TArray& AdditionalPackagesToCook) const; }