/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKAnimBlendByVehicle extends UDKAnimBlendBase native(Animation); var bool bLastPawnDriving; var Vehicle LastVehicle; cpptext { virtual void TickAnim(FLOAT DeltaSeconds); } /** Force an update of the vehicle state now. */ native function UpdateVehicleState(); defaultproperties { Children(0)=(Name="Default",Weight=1.0) Children(1)=(Name="UTVehicle_Hoverboard") bFixNumChildren=true }