/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKAnimBlendByHoverboardTurn extends AnimNodeBlendBase native(Animation); cpptext { // AnimNode interface virtual void TickAnim(FLOAT DeltaSeconds); } var() float TurnScale; var() float MaxBlendPerSec; var float CurrentAnimWeight; defaultproperties { Children(0)=(Name="Straight",Weight=1.0) Children(1)=(Name="TurnLeft") Children(2)=(Name="TurnRight") bFixNumChildren=true MaxBlendPerSec=1.0 }