//============================================================================= // KFSM_EvilDAR_EMPGrapple //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFSM_EvilDAR_EMPGrapple extends KFSM_GrappleVictim; function SpecialMoveStarted(bool bForced, Name PrevMove ) { super.SpecialMoveStarted(bForced, PrevMove); PawnOwner.Velocity = vect(0,0,0); } function SetGrabEffect(KFPlayerController KFPC, bool bValue) { KFPC.SetGrabEffectEMP(bValue, (Leader != none && Leader.IsHumanControlled())); } defaultproperties { // Audio GrabbedSoundModeStartEvent=AkEvent'WW_ZED_Evil_DAR.Play_ZED_EvilDAR_EMP_PlayerGrabbed_LP' GrabbedSoundModeEndEvent=AkEvent'WW_ZED_Evil_DAR.Stop_ZED_EvilDAR_EMP_PlayerGrabbed_LP' }