//============================================================================= // KFPlayerStart //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 2/10/2014 //============================================================================= class KFPlayerStart extends PlayerStart; /** Saves enabled state at map start for restore on reset */ var transient bool bDefaultEnabled; function PreBeginPlay() { super.PreBeginPlay(); bDefaultEnabled = bEnabled; } function Reset() { super.Reset(); bEnabled = bDefaultEnabled; } defaultproperties { Begin Object NAME=CollisionCylinder CollisionRadius=+0036.000000 CollisionHeight=+00086.000000 End Object }