//============================================================================= // KFDT_Fire //============================================================================= // Damage caused by heat and combustion //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFDT_Fire extends KFDamageType abstract; `include(KFGameDialog.uci) /** Returns ID of dialog event for killer to speak after killing a zed using this damage type */ static function int GetKillerDialogID() { return `KILL_Fire; } /** Returns ID of dialog event for damager to speak after damaging a zed using this damage type */ static function int GetDamagerDialogID() { return `DAMZ_Fire; } /** Returns ID of dialog event for damagee to speak after getting damaged by a zed using this damage type */ static function int GetDamageeDialogID() { return `DAMP_Fire; } defaultproperties { DoT_Type=DOT_Fire DoT_Duration=5.0 DoT_Interval=1.0 DoT_DamageScale=1.5 bIgnoreSelfInflictedScale=true KDamageImpulse=0 EffectGroup=FXG_Fire GoreDamageGroup=DGT_Fire BurnPower=2.5 CameraLensEffectTemplate=class'KFCameraLensEmit_Fire' ModifierPerkList(0)=class'KFPerk_Firebug' }