/** * A session interface * * Copyright 2008 Epic Games, Inc. All Rights Reserved * * @author Michiel 'elmuerte' Hendriks */ interface ISession; /** * Return the session identifier */ function string getId(); /** * Reset the session's data. The ID will stay the same. */ function reset(); /** * Get an object instance from this session. */ function Object getObject(string key); /** * Add an object to the session */ function putObject(string key, Object value); /** * Remove the entry with the given key */ function removeObject(string key); /** * Get a string from this session. */ function string getString(string key, optional string defValue = ""); /** * Add a string value to the session. */ function putString(string key, string value); /** * Remove the entry with the given key */ function removeString(string key);