//============================================================================= // KFZedArmorInfo_Matriarch //============================================================================= // //============================================================================= // Killing Floor 2 // Copyright (C) 2019 Tripwire Interactive LLC //============================================================================= class KFZedArmorInfo_Matriarch extends KFZedArmorInfo; simulated function UpdateArmorPiece(int PieceIdx) { super.UpdateArmorPiece(PieceIdx); switch (ArmorZones[PieceIdx].ArmorZoneName) { case 'head': DetachComponent(ThirdPersonAttachments[0]); ThirdPersonAttachments[0] = none; break; case 'claw': Mesh.DetachComponent(StaticAttachList[0]); DetachComponent(StaticAttachList[0]); StaticAttachList.length = 0; break; }; } defaultproperties { //@TODO: adjust content references for matriarch ArmorZones.Add({( ArmorZoneName=head, AffectedHitZones=(dome), bAffectedByFrontDamage=true, bAffectedByBackDamage=false, SocketName=FX_Armor_Chest, ArmorHealth=1750, ExplosionSFXTemplate=AkEvent'WW_ZED_Matriarch.Play_Matriarch_SFX_Armor_Break_Large', BonesToHideOnExplode=(Dome_Main), ZoneIcon=Texture2D'zed_bloatking_ui.BloatKing_Head_Armor')}) ArmorZones.Add({( ArmorZoneName=claw, AffectedHitZones=(lhandcap, lforearm), bAffectedByFrontDamage=true, bAffectedByBackDamage=true, SocketName=FX_Gun_Cap, ArmorHealth=1750, ExplosionSFXTemplate=AkEvent'WW_ZED_Matriarch.Play_Matriarch_SFX_Armor_Break_Small', BonesToShowOnExplode=(LeftHandMain), BonesToHideOnExplode=(LeftHandCap), ZoneIcon=Texture2D'ZED_Matriarch_UI.Matriarch_ArmCanon')}) ArmorScale=1.f // Resistant damage types ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(0.5))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(0.5))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(0.4))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(0.5))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(0.5))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(1.0))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(1.0))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(0.5))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.9))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(0.4))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(0.5))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(0.05))) //special case ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_MicrowaveRifle', DamageScale=(0.7))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Toxic_HRGHealthrower', DamageScale=(0.5))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Shrink_ShrinkRayGun', DamageScale=(5.0))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Blast_HRG_CranialPopper', DamageScale=(0.0))) ArmorDamageTypeModifiers.Add((DamageType=class'KFDT_Piercing_HRG_CranialPopper',DamageScale=(2.0))) }