//============================================================================= // KFPawn_ZedHansFriendlyTest //============================================================================= // Hans Boss Pawn Class that will target zeds not players - for testing //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFPawn_ZedHansFriendlyTest extends KFPawn_ZedHans; /** Can this pawn be grabbed by Zed performing grab special move (clots & Hans's energy drain) */ function bool CanBeGrabbed(KFPawn GrabbingPawn, optional bool bIgnoreFalling, optional bool bAllowSameTeamGrab) { return false; } defaultproperties { CharacterMonsterArch=KFCharacterInfo_Monster'ZED_Hans_ARCH.ZED_Hans_Benchmark_Archetype' // --------------------------------------------- // AI / Navigation ControllerClass=class'KFGameContent.KFAIController_HansFriendlyTest' BattlePhases(0)=(bCanFrenzy=true, bCanTossNerveGas=false, bCanBarrageNerveGas=false, bCanUseGuns=true, bCanTossGrenade=true, bCanBarrageGrenades=false) BattlePhases(1)=(bCanFrenzy=true, bCanTossNerveGas=false, bCanBarrageNerveGas=false, bCanUseGuns=true, bCanTossGrenade=false, bCanBarrageGrenades=false) BattlePhases(2)=(bCanFrenzy=true, bCanTossNerveGas=false, bCanBarrageNerveGas=false, bCanUseGuns=true, bCanTossGrenade=false, bCanBarrageGrenades=false) BattlePhases(3)=(bCanFrenzy=true, bCanTossNerveGas=false, bCanBarrageNerveGas=false, bCanUseGuns=true, bCanTossGrenade=false, bCanBarrageGrenades=false) DefaultInventory(0)=class'KFWeap_AssaultRifle_DualMKb42_HansFriendlyTest' Health=99999 }