//============================================================================= // KFPawn_ZedDAR_EMP //============================================================================= // Pawn for Evulz EMP DAR //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFPawn_ZedDAR_EMP extends KFPawn_ZedDAR; simulated function ANIMNOTIFY_EMPStart() { ToggleEMPBurst(true); } simulated function ANIMNOTIFY_EMPEnd() { ToggleEMPBurst(false); if (MyDARController != none) { MyDARController.LastRangeAttackTime = WorldInfo.TimeSeconds; } } simulated function ToggleEMPBurst(bool bEnable) { local KFSM_DAR_EMPAttack EMPSM; if (SpecialMove != SM_StandAndShootAttack) { return; } EMPSM = KFSM_DAR_EMPAttack(SpecialMoves[SpecialMove]); if (EMPSM != none) { EMPSM.ToggleEMP(bEnable); } } simulated event vector GetWeaponStartTraceLocation(optional Weapon CurrentWeapon) { local KFAIController_ZedDAR_EMP DARAI; local vector SocketLoc; local rotator SocketRot; if (MyKFAIC != none) { DARAI = KFAIController_ZedDAR_EMP(MyKFAIC); if (DARAI != none) { Mesh.GetSocketWorldLocationAndRotation(DARAI.EMPSocketName, SocketLoc, SocketRot); return SocketLoc; } } return super.GetWeaponStartTraceLocation(CurrentWeapon); } function OnZedDied(Controller Killer) { local KFSM_DAR_EMPAttack EMPSM; super.OnZedDied(Killer); EMPSM = KFSM_DAR_EMPAttack(SpecialMoves[SpecialMove]); if (EMPSM != none) { EMPSM.ToggleEMP(false); EMPSM.ReleaseVictims(); } } defaultproperties { LocalizationKey=KFPawn_ZedDAR_EMP ControllerClass=class'KFAIController_ZedDAR_EMP' MonsterArchPath="ZED_ARCH.ZED_DAR_EMP_Archetype" DifficultySettings=class'KFDifficulty_DAR_EMP' Begin Object Name=SpecialMoveHandler_0 SpecialMoveClasses(SM_Taunt)=class'KFGame.KFSM_Zed_Taunt' SpecialMoveClasses(SM_Evade)=class'KFSM_Evade' SpecialMoveClasses(SM_Evade_Fear)=class'KFSM_Evade_Fear' SpecialMoveClasses(SM_StandAndShootAttack)=class'KFSM_DAR_EMPAttack' End Object Begin Object Name=Afflictions_0 AfflictionClasses(AF_EMP)=class'KFGame.KFAffliction_EvilDAR_EMP' End Object }