//============================================================================= // KFExplosion_HRGIncendiaryRifleGroundFire //============================================================================= // Explosion actor class for incendiary rifle grenade ground fire //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Tulio Beloqui (Saber Interactive) //============================================================================= class KFExplosion_HRGIncendiaryRifleGroundFire extends KFExplosionActorLingering; /** Replacement particles to play when hitting surfaces at different angles */ var() ParticleSystem LoopingParticleEffectCeiling; var() ParticleSystem LoopingParticleEffectWall; defaultproperties { bDoFullDamage=true // How often, in seconds, we should apply burn Interval=0.5 // How long the ground fire should stick around MaxTime=10.0 LoopingParticleEffect=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_ground_fire_01' LoopingParticleEffectCeiling=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_Grenade_Spread_Ceiling_01' LoopingParticleEffectWall=ParticleSystem'WEP_3P_Molotov_EMIT.FX_Molotov_Grenade_Spread_Wall_01' LoopStartEvent=AkEvent'WW_WEP_SA_Flamethrower.Play_WEP_SA_Flamethrower_Residual_Fire_Loop' LoopStopEvent=AkEvent'WW_WEP_SA_Flamethrower.Stop_WEP_SA_Flamethrower_Residual_Fire_Loop' }