//============================================================================= // KFDT_Ballistic_Shotgun_S12 //============================================================================= // Damage type class for the S12 shotgun //============================================================================= // Killing Floor 2 // Copyright (C) 2023 Tripwire Interactive LLC //============================================================================= class KFDT_Ballistic_Shotgun_S12 extends KFDT_Ballistic_Shotgun abstract hidedropdown; /** Allows the damage type to customize exactly which hit zones it can dismember */ static simulated function bool CanDismemberHitZone( name InHitZoneName ) { if( super.CanDismemberHitZone( InHitZoneName ) ) { return true; } switch ( InHitZoneName ) { case 'lupperarm': case 'rupperarm': case 'chest': case 'heart': return true; } return false; } defaultproperties { BloodSpread=0.4 BloodScale=0.6 KDamageImpulse=900 KDeathUpKick=-500 KDeathVel=350 //KDamageImpulse=350 //KDeathUpKick=120 //KDeathVel=10 StumblePower=5 GunHitPower=0 ModifierPerkList(0)=class'KFPerk_Support' WeaponDef=class'KFWeapDef_Shotgun_S12' }