/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ //============================================================================= // CascadeOptions // // A configuration class that holds information for the setup of Cascade. // Supplied so that the editor 'remembers' the last setup the user had. //============================================================================= class CascadeOptions extends Object hidecategories(Object) config(EditorUserSettings) native; var(Options) config bool bShowModuleDump; var(Options) config color BackgroundColor; var(Options) config bool bUseSubMenus; var(Options) config bool bUseSpaceBarReset; var(Options) config bool bUseSpaceBarResetInLevel; var(Options) config color Empty_Background; var(Options) config color Emitter_Background; var(Options) config color Emitter_Unselected; var(Options) config color Emitter_Selected; var(Options) config color ModuleColor_General_Unselected; var(Options) config color ModuleColor_General_Selected; var(Options) config color ModuleColor_TypeData_Unselected; var(Options) config color ModuleColor_TypeData_Selected; var(Options) config color ModuleColor_Beam_Unselected; var(Options) config color ModuleColor_Beam_Selected; var(Options) config color ModuleColor_Trail_Unselected; var(Options) config color ModuleColor_Trail_Selected; var(Options) config color ModuleColor_Spawn_Unselected; var(Options) config color ModuleColor_Spawn_Selected; var(Options) config color ModuleColor_Required_Unselected; var(Options) config color ModuleColor_Required_Selected; var(Options) config color ModuleColor_Event_Unselected; var(Options) config color ModuleColor_Event_Selected; var(Options) config bool bShowGrid; var(Options) config color GridColor_Hi; var(Options) config color GridColor_Low; var(Options) config float GridPerspectiveSize; var(Options) config bool bShowParticleCounts; var(Options) config bool bShowParticleEvents; var(Options) config bool bShowParticleTimes; var(Options) config bool bShowParticleDistance; var(Options) config bool bShowParticleMemory; var(Options) config float ParticleMemoryUpdateTime; var(Options) config bool bShowFloor; var(Options) config string FloorMesh; var(Options) config vector FloorPosition; var(Options) config rotator FloorRotation; var(Options) config float FloorScale; var(Options) config vector FloorScale3D; var(Options) config string PostProcessChainName; var(Options) config int ShowPPFlags; /** If TRUE, use the 'slimline' module drawing method in cascade. */ var(Options) config bool bUseSlimCascadeDraw; /** The height to use for the 'slimline' module drawing method in cascade. */ var(Options) config int SlimCascadeDrawHeight; /** If TRUE, center the module name and buttons in the module box. */ var(Options) config bool bCenterCascadeModuleText; /** The number of units the mouse must move before considering the module as dragged. */ var(Options) config int Cascade_MouseMoveThreshold; /** * TypeData-to-base module mappings. * These will disallow complete 'sub-menus' depending on the TypeData utilized. */ var deprecated config array ModuleMenu_TypeDataToBaseModuleRejections; /** Module-to-TypeData mappings. */ var deprecated config array ModuleMenu_TypeDataToSpecificModuleRejections; /** Modules that Cascade should ignore in the menu system. */ var deprecated config array ModuleMenu_ModuleRejections; /** The radius of the motion mode */ var(Options) config float MotionModeRadius; defaultproperties { }