/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKTeamPlayerStart extends PlayerStart native; cpptext { virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); virtual void Spawned(); } // Players on different teams are not spawned in areas with the // same TeamNumber unless there are more teams in the level than // team numbers. var() byte TeamNumber; // what team can spawn at this start // sprites used for this actor in the editor, depending on which team it's on var editoronly array TeamSprites;