/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKSkelControl_VehicleFlap extends SkelControlSingleBone hidecategories(Translation, Rotation, Adjustment) native(Animation); var(Manta) float MaxPitch; var float OldZPitch; /** 1/MaxPitchTime is minimum time to go from 0 to max pitch */ var float MaxPitchTime; /** Max pitch change per second */ var float MaxPitchChange; var name RightFlapControl; var name LeftFlapControl; cpptext { virtual void TickSkelControl(FLOAT DeltaSeconds, USkeletalMeshComponent* SkelComp); } defaultproperties { MaxPitch=30 MaxPitchTime=4.0 MaxPitchChange=10000.0 bApplyRotation=true BoneRotationSpace=BCS_ActorSpace ControlStrength=1.0 bIgnoreWhenNotRendered=true RightFlapControl=right_flap LeftFlapControl=left_flap }