/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class UDKPlayerInput extends MobilePlayerInput within UDKPlayerController native; /** Will return the BindName based on the BindCommand * Adds check for gamepad bindings which have _Gamepad appended to them (for the special cases where a bind was modified to work special on the gamepad.) */ native function String GetUDKBindNameFromCommand( String BindCommand );