//============================================================================= // KFSM_PlayerSlasher_Melee2 //============================================================================= // Player controlled stalker attacks //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFSM_PlayerBloat_Melee2 extends KFSM_PlayerMeleeBase; defaultproperties { Attacks.Add((Type=PZA_Default, Stance=EAS_UpperBody, Anims=(Player_Puke))) Attacks.Add((Type=PZA_Sprinting, Stance=EAS_FullBody, Anims=(Player_Lunge_Puke))) Attacks.Add((Type=PZA_Jumping, Stance=EAS_FullBody, Anims=(Player_Jump_Atk), bForceDisableRootMotion=true)) Attacks.Add((Type=PZA_Backwards, Stance=EAS_UpperBody, Anims=(Player_360_Puke), bIsInputHeld=true)) Attacks.Add((Type=PZA_Headless, Stance=EAS_UpperBody, Anims=(Player_Headless_Atk_V1, Player_Headless_Atk_V2))) }