//============================================================================= // KFDifficulty_BloatKing //============================================================================= // Bloat King variant of the Bloat difficulty settings //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC //============================================================================= class KFDifficulty_BloatKing extends KFDifficulty_Bloat abstract; defaultproperties { // Normal Difficulty Normal={(HealthMod=.6500, //0.7 SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=0.70000, SoloDamageMod=0.350000, BlockSettings={(Chance=0.0, Duration=1.25, MaxBlocks=3, Cooldown=3.5, DamagedHealthPctToTrigger=0.1, MeleeDamageModifier=0.3, DamageModifier=0.3, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)}, RallySettings={(bCanRally=false)} )} // Hard difficulty Hard={(HealthMod=0.8, SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=0.850000, SoloDamageMod=0.42000, BlockSettings={(Chance=0.1, Duration=1.25, MaxBlocks=4, Cooldown=3.5, DamagedHealthPctToTrigger=0.1, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)}, RallySettings={(bCanRally=false)} )} // Suicidal difficulty Suicidal={(HealthMod=0.9, HeadHealthMod=1.00000, SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=1.150000, SoloDamageMod=0.410000, BlockSettings={(Chance=0.85, Duration=1.25, MaxBlocks=5, Cooldown=3.5, DamagedHealthPctToTrigger=0.1, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)}, RallySettings={(bCauseSprint=true, DealtDamageModifier=1.1, TakenDamageModifier=0.5)} //{(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} // Hell On Earth difficulty HellOnEarth={(HealthMod=1.05000, HeadHealthMod=1.050000, SprintChance=1.000000, DamagedSprintChance=1.000000, DamageMod=1.2000, SoloDamageMod=0.520000, BlockSettings={(Chance=0.85, Duration=1.25, MaxBlocks=6, Cooldown=3.5, DamagedHealthPctToTrigger=0.1, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=1.0)}, RallySettings={(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.5)} )} // Body and head health scale by number of players NumPlayersScale_BodyHealth=0.400000 //0.5 20% reduction NumPlayersScale_HeadHealth=0.240000 //0.3 20% reduction }