//============================================================================= // KFDT_Fire_HRGIncendiaryRifleBulletDoT //============================================================================= //============================================================================= // Killing Floor 2 // Copyright (C) 2019 Tripwire Interactive LLC //============================================================================= class KFDT_Fire_HRGIncendiaryRifleBulletDoT extends KFDT_Fire abstract hidedropdown; static function int GetKillerDialogID() { return 86;//KILL_Fire } static function int GetDamagerDialogID() { return 102;//DAMZ_Fire } static function int GetDamageeDialogID() { return 116;//DAMP_Fire } defaultproperties { WeaponDef = class'KFWeapDef_HRGIncendiaryRifle' DoT_Type = DOT_Fire DoT_Duration = 2.0 DoT_Interval = 0.5 DoT_DamageScale = 0.3 BurnPower = 8 }