//============================================================================= // KFAnimNotify_HideBone //============================================================================= // Hide/Unhide a given bone // NOTE: Notifies are not always triggered (e.g. interrupted anim), so be // careful when toggling things on/off within an animation //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Andrew "Strago" Ladenberger //============================================================================= class KFAnimNotify_HideBone extends AnimNotify native(Anim); /** Bone to spawn this actor on */ var() name BoneName; /** If set, unhide instead of hide */ var() bool bUnhideBone; cpptext { // AnimNotify interface. virtual void Notify( class UAnimNodeSequence* NodeSeq ); } defaultproperties { NotifyColor=(R=255,G=0,B=255) BoneName=RW_Magazine1 }