/** * Despite the name, seem to be activated anytime a pawn is killed in the game. * Originator: the pawn that owns this event * Instigator: the pawn that was killed * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_SeeDeath extends SequenceEvent native(Sequence); cpptext { virtual UBOOL CheckActivate(AActor *InOriginator, AActor *InInstigator, UBOOL bTest=FALSE, TArray* ActivateIndices = NULL, UBOOL bPushTop = FALSE); }; defaultproperties { ObjName="See Death" ObjCategory="Pawn" bPlayerOnly=false VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Victim",bWriteable=true) VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Killer",bWriteable=true) VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Witness",bWriteable=true) }