/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ModifyCover extends SequenceAction native(Sequence) dependson(CoverLink); /** List of slots to modify */ var() array Slots; /** New cover type to set for "Manual Adjust" */ var() ECoverType ManualCoverType; /** New bPlayersOnly setting */ var() bool bManualAdjustPlayersOnly; cpptext { #if WITH_EDITOR virtual void CheckForErrors(); #endif } defaultproperties { ObjName="Modify Cover" ObjCategory="Cover" InputLinks(0)=(LinkDesc="Enable Slots") InputLinks(1)=(LinkDesc="Disable Slots") InputLinks(2)=(LinkDesc="Auto Adjust") InputLinks(3)=(LinkDesc="Manual Adjust") }