/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_ForceGarbageCollection extends SeqAct_Latent native(Sequence); cpptext { virtual void Activated(); virtual UBOOL UpdateOp(FLOAT DeltaTime); }; defaultproperties { ObjName="Force Garbage Collection" ObjCategory="Misc" OutputLinks.Empty OutputLinks(0)=(LinkDesc="Finished") VariableLinks.Empty }