//============================================================================= // Used as a simple, one-mesh LOD for a procedural building // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class ProcBuilding_SimpleLODActor extends StaticMeshActor native(ProcBuilding); DefaultProperties { // Turn off Collision OFF Begin Object Name=StaticMeshComponent0 bDisableAllRigidBody=TRUE End Object bCollideActors=FALSE bBlockActors=FALSE }