/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleColorOverLife extends ParticleModuleColorBase native(Particle) editinlinenew hidecategories(Object); /** The color to apply to the particle, as a function of the particle RelativeTime. */ var(Color) rawdistributionvector ColorOverLife; /** The alpha to apply to the particle, as a function of the particle RelativeTime. */ var(Color) rawdistributionfloat AlphaOverLife; /** If TRUE, the alpha value will be clamped to the [0..1] range. */ var(Color) bool bClampAlpha; cpptext { virtual void PostLoad(); virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); virtual void AddModuleCurvesToEditor(UInterpCurveEdSetup* EdSetup); virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime); virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime); /** * Called when the module is created, this function allows for setting values that make * sense for the type of emitter they are being used in. * * @param Owner The UParticleEmitter that the module is being added to. */ virtual void SetToSensibleDefaults(UParticleEmitter* Owner); } defaultproperties { bSpawnModule=true bUpdateModule=true bCurvesAsColor=true bClampAlpha=true Begin Object Class=DistributionVectorConstantCurve Name=DistributionColorOverLife End Object ColorOverLife=(Distribution=DistributionColorOverLife) Begin Object Class=DistributionFloatConstant Name=DistributionAlphaOverLife Constant=1.0f; End Object AlphaOverLife=(Distribution=DistributionAlphaOverLife) }