/** * Common Base class for AkEvents and SoundCues. * The goal is mainly to reduce the footprint in the integration. */ class AkBaseSoundObject extends Object native abstract; cpptext { virtual UBOOL IsAudible( const FVector& SourceLocation, const FVector& ListenerLocation, AActor* SourceActor, INT& bIsOccluded, UBOOL bCheckOcclusion ) {return FALSE;} }