//! @file SubstanceAirTexture2D.uc //! @author Antoine Gonzalez - Allegorithmic //! @copyright Allegorithmic. All rights reserved. //! //! @brief class for textures generated from a Substance Air output class SubstanceAirTexture2D extends Texture2D native(Texture) hidecategories(Object) config(Engine); // The Output instance to get the Substance data from, // copy so the original can be updated var native pointer OutputCopy{struct SubstanceAir::FOutputInstance}; var native guid OutputGuid; var native SubstanceAirGraphInstance ParentInstance; cpptext { public: virtual void Serialize(FArchive& Ar); virtual void BeginDestroy(); virtual void PostLoad(); virtual void PostDuplicate(); virtual UBOOL CanEditChange(const UProperty* InProperty) const; // UTexture interface. virtual FTextureResource* CreateResource(); UBOOL HasSourceArt() const; FString GetDesc(); void StripData(UE3::EPlatformType TargetPlatform, UBOOL bStripLargeEditorData); // Init function which can be called from outside the main thread void LighterInit(UINT InSizeX,UINT InSizeY,EPixelFormat InFormat); }