//============================================================================= // KFMission_LocalizedStrings //============================================================================= // This class is made to hold common references to localized string for Missions //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Zane Gholson 3/28/2017 //============================================================================= class KFMission_LocalizedStrings extends Object native(UI); var localized string GrantedWeeklyString; var localized string WeeklyString; var localized string WeeklyCustomString; var localized string CurrentWeeklySettingsString; var localized string SpecialEventString; var localized string SpecialEventChanceDropString; var localized string GrantedSpecialEventString; var localized string DailyObjectiveString; var localized string RewardsString; var localized string RewardString; var localized string WeeklyOverview; var localized string ShortWeeklyString; var localized string ObjectivesString; var localized string SeasonalString; var localized string DealDamageString; var localized string EarnXPString; var localized string KillBossString; var localized string KillBossDescriptionString; var localized string CompleteMapString; var localized string KillZedsString; var localized string DealVersusDamageString; var localized string VersusKillsString; var localized string VersusCompletionString; var localized string VaultDoshString; var const private native transient Map_Mirror WeeklyOutbreakInfo{TMultiMap}; cpptext { static UKFWeeklyOutbreakInformation* GetWeeklyOutbreakInfo(INT Index); }; native static function KFWeeklyOutbreakInformation GetCurrentWeeklyOutbreakInfo(); native static function KFWeeklyOutbreakInformation GetWeeklyOutbreakInfoByIndex(int Index); static function string GetCurrentSpecialEventString() { return default.SpecialEventString; } DefaultProperties { }