//============================================================================= // KFGibSkeletalMeshComponent //============================================================================= // Skeletal mesh component for a giblet mesh //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Sakib Saikia 8/14/2014 //============================================================================= class KFGibSkeletalMeshComponent extends SkeletalMeshComponent; defaultproperties { MaxDrawDistance=2500 BlockActors=FALSE CollideActors=TRUE BlockRigidBody=TRUE CastShadow=FALSE bCastDynamicShadow=FALSE bNotifyRigidBodyCollision=FALSE ScriptRigidBodyCollisionThreshold=5.0 bUseCompartment=FALSE RBChannel=RBCC_EffectPhysics RBCollideWithChannels=(Default=TRUE,Pawn=TRUE,Vehicle=TRUE,DeadPawn=TRUE) bUpdateSkelWhenNotRendered=FALSE bHasPhysicsAssetInstance=FALSE PhysicsWeight=1.0 bAcceptsDynamicDecals=FALSE Scale=1.0 //bSkipAllUpdateWhenPhysicsAsleep=TRUE }