//============================================================================= // KFCommon_LocalizedStrings //============================================================================= // This class is made to hold common localized strings so that they are not // duplicated across mutiple classes //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Zane Gholson 8/27/2014 //============================================================================= class KFCommon_LocalizedStrings extends Object; var localized string PrestigeWarningString; var localized string PrestigeBonusString; var localized string FailedToReachInventoryServerString; var localized array DifficultyStrings; var localized array LengthStrings; var localized string SpecialLengthString; var localized string WeaponLevelString; var localized string GunPointsString; var localized string VIPString; var localized string VIPObjectiveAString; var localized string VIPObjectiveBString; var localized string VIPObjectiveCString; var localized array ServerTypeStrings; var localized array PermissionStrings; var localized array ConsolePermissionStrings; var localized array ModeStrings; var localized array AllowSeasonalSkinsStrings; var localized array WeeklySelectorStrings; var localized string TeamSwappedString; var localized string NoPreferenceString; var localized string OKString; var localized string ConfirmString; var localized string CancelString; var localized string BackString; var localized string PerkUpdateNoticeString; var localized string NoticeString; var localized string AcceptString; var localized string DeclineString; var localized string BonusDoshString; var localized string YesString; var localized string NoString; var localized string DisbandPartyString; var localized string LeaveCurrentMenuString; var localized string StartOfflineGameString; var localized string StartOfflineGameDescriptionString; var localized string ZedString; var localized string HumanString; var localized string SpectatorString; var localized string UnableToSwitchTeamString; var localized string NoSwitchReasonString; var localized string TeamString; var localized string AllString; var localized string LoadingString; var localized string AutoTradeCompleteString; var localized string AutoFillCompleteString; var localized string WeaponUpgradeComepleteString; var localized string SecondaryWeaponPurchasedString; var localized string NoItemsPurchasedString; var localized string SetTakeoverServerPasswordTitle; var localized string FreeConsolePlayOverString; var localized string BuyGameString; var localized string CustomString; var localized string CancelConnectionString; var localized array WeaponTypeStrings; var localized array RarityStrings; var localized string MixerGaveAmmoString; var localized string MixerGaveArmorString; var localized string MixerGaveDoshString; var localized string MixerGaveGrenadeString; var localized string MixerGaveHealthString; var localized string MixerZedTimeString; var localized string MixerRageZedsString; var localized string MixerPukeString; var localized string MixerSpawnedFPString; var localized string MixerSpawnedScrakeString; var localized string MixerSpawnedMiniFPString; var localized string DiscordMenuPresenceString; var localized string DiscordPartyPresenceString; var localized string DiscordNetworkMatchString; var localized string DiscordSoloMatchString; var localized string DiscordMatchLobbyString; var localized string DiscordTraderTimeString; var localized string DiscordBossWaveString; var localized string DiscordWaveString; var localized string ProceedToTutorialString; var localized string ProceedToTutorialDescriptionString; var localized string NotAvailableInFreeTrialString; var localized string NetworkCheckFreeTrialFailedString; var localized string SpecialEffectsString; var localized string MicrophonePopupTitleString; var localized string MicrophonePopupSelectDeviceString; var localized string MicrophonePopupVolumeString; var localized string MicrophonePopupCheckString; var localized string MicrophonePopupStopString; var localized string MicrophonePopupRefreshString; var localized string FriendsListPopupTitleString; var localized string FriendsListPopupFriendString; var localized string FriendsListPopupFriendsString; var localized string FriendsListPopupOtherFriendsString; var localized string FriendsListPopupLinkButonString; var localized string ReturnString; var localized string InvitePopupTitleString; var localized string InvitePopupTextString; static function array GetDifficultyStringsArray() { return default.DifficultyStrings; } static function string GetDifficultyString( float GameDifficulty ) { local byte DifficultyIndex; DifficultyIndex = class'KFGameDifficultyInfo'.static.GetDifficultyIndex(GameDifficulty); if( 0 < default.DifficultyStrings.length && DifficultyIndex < default.DifficultyStrings.length ) { return default.DifficultyStrings[DifficultyIndex]; } return default.NoPreferenceString; } static function array GetLengthStringsArray() { return default.LengthStrings; } static function string GetLengthString( float LengthIndex ) { if( 0 < default.LengthStrings.length && LengthIndex < default.LengthStrings.length ) { return default.LengthStrings[LengthIndex]; } return default.NoPreferenceString; } static function string GetServerTypeString( float ServerTypeIndex ) { if( 0 < default.ServerTypeStrings.length && ServerTypeIndex < default.ServerTypeStrings.length ) { return default.ServerTypeStrings[ServerTypeIndex]; } return default.NoPreferenceString; } static function string GetPermissionString( float PermissionIndex ) { if( 0 < default.PermissionStrings.length && PermissionIndex < default.PermissionStrings.length ) { return default.PermissionStrings[PermissionIndex]; } return default.NoPreferenceString; } static function array GetPermissionStringsArray(bool bConsoleBuild) { if(bConsoleBuild) { return default.ConsolePermissionStrings; } else { return default.PermissionStrings; } } static function string GetAllowSeasonalSkinsString( float Index ) { if( 0 < default.AllowSeasonalSkinsStrings.length && Index < default.AllowSeasonalSkinsStrings.length ) { return default.AllowSeasonalSkinsStrings[Index]; } return default.NoPreferenceString; } static function string GetWeeklySelectorString( float Index ) { if( 0 < default.WeeklySelectorStrings.length && Index < default.WeeklySelectorStrings.length ) { return default.WeeklySelectorStrings[Index]; } return default.NoPreferenceString; } static function array GetAllowSeasonalSkinsStringsArray() { return default.AllowSeasonalSkinsStrings; } static function array GetWeeklySelectorStringsArray() { return default.WeeklySelectorStrings; } static function array GetGameModeStringsArray() { return default.ModeStrings; } static function string GetGameModeString( int GameModeIndex ) { if(GameModeIndex == INDEX_NONE) { return default.NoPreferenceString; } if( 0 < default.ModeStrings.length && GameModeIndex < default.ModeStrings.length ) { return default.ModeStrings[GameModeIndex]; } return default.NoPreferenceString; } static function string GetFriendlyMapName(string MapName) { local KFMapSummary MapData; MapData = class'KFUIDataStore_GameResource'.static.GetMapSummaryFromMapName(MapName); if ( MapData != none && MapData.DisplayName != "") { return MapData.DisplayName; } else { return MapName; } }