/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * * Controller used by hoverboard for moving lower part in response to wheel movements. */ class UDKSkelControl_HoverboardVibration extends SkelControlSingleBone hidecategories(Translation,Rotation) native(Animation); cpptext { // SkelControlWheel interface virtual void TickSkelControl(FLOAT DeltaSeconds, USkeletalMeshComponent* SkelComp); virtual void CalculateNewBoneTransforms(INT BoneIndex, USkeletalMeshComponent* SkelComp, TArray& OutBoneTransforms); } var() float VibFrequency; var() float VibSpeedAmpScale; var() float VibTurnAmpScale; var() float VibMaxAmplitude; var float VibInput; defaultproperties { bApplyTranslation=true bAddTranslation=true BoneTranslationSpace=BCS_BoneSpace }