/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_GameCrowdSpawner extends SeqAct_GameCrowdPopulationManagerToggle abstract native; static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 5; } defaultproperties { ObjName="Game Scripted Crowd Spawner" ObjCategory="Crowd" VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Spawn Points",PropertyName=PotentialSpawnPoints) bFillPotentialSpawnPoints=TRUE bIndividualSpawner=TRUE }