/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class TemplateMapMetadata extends Object hidecategories(Object) native; /** * Class used to store and edit template map metadata in packages. */ /** The thumbnail image used to display the map in the UI */ var() editoronly Texture2D Thumbnail; cpptext { /** * Create a list of all current template map metadata objects. * Current method for this is to add all needed metadata into packages * that are always loaded in the editor so we can just iterate over all * UTemplateMapMetadata in memory. * * @param Templates - list to which all metadata objects are added. * This should be empty when passed to this method. */ static void GenerateTemplateMetadataList(TArray& Templates); }