/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class LensFlareEditorPropertyWrapper extends Object native dontcollapsecategories hidecategories(Object); /** The element being displayed the lens flare */ var() LensFlareElement Element; /** The lens flare being edited. */ var private const LensFlare SourceLensFlare; /** The index of the element being edited. */ var private const int ElementIndex; // cpptext { // UObject interface. virtual void PreEditChange(UProperty* PropertyAboutToChange); virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); } // defaultproperties { }