//============================================================================= // KFWeap_Knife_Berserker //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 4/14/2014 //============================================================================= class KFWeap_Knife_Survivalist extends KFWeap_Edged_Knife; defaultproperties { // Content PackageKey="Survival_Knife" FirstPersonMeshName="WEP_1P_Survival_Knife_MESH.Wep_1stP_SurvivalKnife_Rig" AttachmentArchetypeName="WEP_SurvivalistKnife_ARCH.Wep_SurvivalistKnife_3P" Begin Object Name=FirstPersonMesh AnimSets(0)=AnimSet'WEP_1P_CommandoKnife_ANIM.Wep_1stP_CommKnife_Anim' End Object // Inventory AssociatedPerkClasses(0)=class'KFPerk_Survivalist' WeaponSelectTexture=Texture2D'Wep_UI_Survival_Knife_TEX.UI_WeaponSelect_SurvivalistKnife' InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Slashing_Knife_Survivalist' InstantHitDamageTypes(HEAVY_ATK_FIREMODE)=class'KFDT_Slashing_KnifeHeavy_Survivalist' InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Piercing_KnifeStab_Survivalist' }