//============================================================================= // A set of KFWeap_HRG_93R Pistols //============================================================================= // Killing Floor 2 // Copyright (C) 2023 Tripwire Interactive LLC //============================================================================= class KFWeap_HRG_93R_Dual extends KFWeap_DualBase; simulated state WeaponBurstFiring { simulated function BeginState(Name PrevStateName) { bFireFromRightWeapon = !bFireFromRightWeapon; super.BeginState(PrevStateName); } } defaultproperties { // Content PackageKey="Dual_HRG_93R_Pistol" FirstPersonMeshName="wep_1p_dual_hrg_93r_pistol_mesh.WEP_1P_HRG_93R_Dual_Pistol_Rig" FirstPersonAnimSetNames(0)="wep_1p_dual_hrg_93r_pistol_anim.Wep_1stP_Dual_9MM_Anim" PickupMeshName="wep_3p_dual_hrg_93r_pistol_mesh.Wep_Dual_HRG_93R_Pickup" AttachmentArchetypeName="wep_dual_hrg_93r_pistol_arch.Wep_Dual_HRG_93R_Pistol_3P" MuzzleFlashTemplateName="wep_dual_hrg_93r_pistol_arch.Wep_Dual_HRG_93R_Pistol_MuzzleFlash" FireOffset=(X=17,Y=4.0,Z=-2.25) LeftFireOffset=(X=17,Y=-4,Z=-2.25) // Zooming/Position IronSightPosition=(X=-3,Y=0,Z=0) PlayerViewOffset=(X=5,Y=0,Z=-5) QuickWeaponDownRotation=(Pitch=-8192,Yaw=0,Roll=0) bCanThrow=true bDropOnDeath=true SingleClass=class'KFWeap_HRG_93R' // FOV MeshFOV=96 MeshIronSightFOV=77 PlayerIronSightFOV=77 // Depth of field DOF_FG_FocalRadius=40 DOF_FG_MaxNearBlurSize=3.5 // Ammo MagazineCapacity[0]=60 // twice as much as single SpareAmmoCapacity[0]=240 InitialSpareMags[0]=3 AmmoPickupScale[0]=1.0 bCanBeReloaded=true bReloadFromMagazine=true // Recoil maxRecoilPitch=160 minRecoilPitch=140 maxRecoilYaw=60 minRecoilYaw=-60 RecoilRate=0.01 RecoilMaxYawLimit=500 RecoilMinYawLimit=65035 RecoilMaxPitchLimit=900 RecoilMinPitchLimit=65035 RecoilISMaxYawLimit=50 RecoilISMinYawLimit=65485 RecoilISMaxPitchLimit=250 RecoilISMinPitchLimit=65485 // DEFAULT_FIREMODE FiringStatesArray(DEFAULT_FIREMODE)=WeaponBurstFiring WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pistol9mm' FireInterval(DEFAULT_FIREMODE)=+0.08 InstantHitDamage(DEFAULT_FIREMODE)=15.0 //15 InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_HRG_93R' Spread(DEFAULT_FIREMODE)=0.015 BurstAmount=3 FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle' // ALTFIRE_FIREMODE FiringStatesArray(ALTFIRE_FIREMODE)=WeaponBurstFiring WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_Pistol9mm' FireInterval(ALTFIRE_FIREMODE)=+0.08 // about twice as fast as single InstantHitDamage(ALTFIRE_FIREMODE)=15.0 //15 InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_HRG_93R' Spread(ALTFIRE_FIREMODE)=0.015 FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle' // BASH_FIREMODE InstantHitDamage(BASH_FIREMODE)=22 InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_HRG_93R' // Fire Effects WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_HRG_93R.Play_WEP_HRG_93R_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_HRG_93R.Play_WEP_HRG_93R_Fire_1P') WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_HRG_93R.Play_WEP_HRG_93R_Handling_DryFire' WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_HRG_93R.Play_WEP_HRG_93R_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_HRG_93R.Play_WEP_HRG_93R_Fire_1P') WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_HRG_93R.Play_WEP_HRG_93R_Handling_DryFire' // Attachments bHasIronSights=true bHasFlashlight=true AssociatedPerkClasses(0)=none // Inventory InventoryGroup=IG_Secondary InventorySize=2 GroupPriority=20 WeaponSelectTexture=Texture2D'wep_ui_dual_hrg_93r_pistol_tex.UI_WeaponSelect_Dual_HRG_93R' bIsBackupWeapon=false BonesToLockOnEmpty=(RW_Bolt, RW_Bullets1) BonesToLockOnEmpty_L=(LW_Bolt, LW_Bullets1) bHasFireLastAnims=true // Weapon Upgrade stat boosts //WeaponUpgrades[1]=(IncrementDamage=1.2f,IncrementWeight=0) //WeaponUpgrades[2]=(IncrementDamage=1.4f,IncrementWeight=0) //1 //WeaponUpgrades[3]=(IncrementDamage=1.6f,IncrementWeight=0) //1 //WeaponUpgrades[4]=(IncrementDamage=1.8f,IncrementWeight=0) //2 //WeaponUpgrades[5]=(IncrementDamage=2.0f,IncrementWeight=0) //3 WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.2f), (Stat=EWUS_Damage1, Scale=1.2f))) WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f), (Stat=EWUS_Damage1, Scale=1.4f))) WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.6f), (Stat=EWUS_Damage1, Scale=1.6f))) WeaponUpgrades[4]=(Stats=((Stat=EWUS_Damage0, Scale=1.8f), (Stat=EWUS_Damage1, Scale=1.8f))) WeaponUpgrades[5]=(Stats=((Stat=EWUS_Damage0, Scale=2.0f), (Stat=EWUS_Damage1, Scale=2.0f))) }