//============================================================================= // KFSeasonalEventStats_Fall2020 //============================================================================= // Tracks event-specific challenges/accomplishments for Fall 2020 //============================================================================= // Killing Floor 2 // Copyright (C) 2020 Tripwire Interactive LLC //============================================================================= class KFSeasonalEventStats_Fall2020 extends KFSeasonalEventStats; var transient private const int DeathsRequired, DecapitationsRequired, EndlessWaveRequired, PowerUpsRequired, FallEventIndex; private event Initialize(string MapName) { local string CapsMapName; CapsMapName = Caps(MapName); bObjectiveIsValidForMap[0] = 1; // Kill 2000 Zeds on any map or mode bObjectiveIsValidForMap[1] = 0; // Complete Weekly on Hellmark Station bObjectiveIsValidForMap[2] = 0; // Get the Hellish Rage from a Hellmark Station Obelisk 10 times bObjectiveIsValidForMap[3] = 0; // Decapitate 600 Zeds on Hellmark Station bObjectiveIsValidForMap[4] = 0; // Complete wave 15 on Endless Hard or higher difficulty on Hellmark Station if (CapsMapName == "KF-HELLMARKSTATION") { bObjectiveIsValidForMap[1] = 1; bObjectiveIsValidForMap[2] = 1; bObjectiveIsValidForMap[3] = 1; bObjectiveIsValidForMap[4] = 1; } SetSeasonalEventStatsMax(DeathsRequired, 0, PowerUpsRequired, DecapitationsRequired, 0); } private event GrantEventItems() { if (Outer.IsEventObjectiveComplete(0) && Outer.IsEventObjectiveComplete(1) && Outer.IsEventObjectiveComplete(2) && Outer.IsEventObjectiveComplete(3) && Outer.IsEventObjectiveComplete(4)) { GrantEventItem(8461); // Voodoo back pack } } simulated function OnZedKilled(class MonsterClass, int Difficulty, class DT, bool bKiller) { local int ObjIdx; if (bKiller == false) { return; } // Kill 2000 zeds on any map ObjIdx = 0; if (bObjectiveIsValidForMap[ObjIdx] != 0) { IncrementSeasonalEventStat(ObjIdx, 1); if (Outer.GetSeasonalEventStatValue(ObjIdx) >= DeathsRequired) { FinishedObjective(FallEventIndex, ObjIdx); } } } simulated event OnGameWon(class GameClass, int Difficulty, int GameLength, bool bCoOp) { local int ObjIdx; // HellMarkStation weekly survival ObjIdx = 1; if (bObjectiveIsValidForMap[ObjIdx] != 0) { if (GameClass == class'KFGameInfo_WeeklySurvival') { FinishedObjective(FallEventIndex, ObjIdx); } } } simulated function OnTryCompleteObjective(int ObjectiveIndex, int EventIndex) { local int ObjIdx; // HellMarkStation activate powerup 10 times ObjIdx = 2; if (bObjectiveIsValidForMap[ObjIdx] != 0 && ObjectiveIndex == ObjIdx && EventIndex == FallEventIndex) { IncrementSeasonalEventStat(ObjIdx, 1); if (Outer.GetSeasonalEventStatValue(ObjIdx) >= PowerUpsRequired) { FinishedObjective(FallEventIndex, ObjIdx); } } } simulated function OnZedKilledByHeadshot(class MonsterClass, int Difficulty, class DT) { local int ObjIdx; // Hellmark Station decapitate 600 zeds ObjIdx = 3; if (bObjectiveIsValidForMap[ObjIdx] != 0) { IncrementSeasonalEventStat(ObjIdx, 1); if (Outer.GetSeasonalEventStatValue(ObjIdx) >= DecapitationsRequired) { FinishedObjective(FallEventIndex, ObjIdx); } } } simulated event OnWaveCompleted(class GameClass, int Difficulty, int WaveNum) { local int ObjIdx; // HellMarkStation endless 15 hard or higher ObjIdx = 4; if (bObjectiveIsValidForMap[ObjIdx] != 0) { if (WaveNum >= EndlessWaveRequired && GameClass == class'KFGameInfo_Endless' && Difficulty >= `DIFFICULTY_HARD) { FinishedObjective(FallEventIndex, ObjIdx); } } } defaultproperties { DeathsRequired=2000 DecapitationsRequired=600 EndlessWaveRequired=15 PowerUpsRequired=10 FallEventIndex=SEI_Fall }