//============================================================================= // KFSM_PlayerFleshpound_Rage //============================================================================= // Player controlled fleshpound rage mode //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFSM_PlayerFleshpound_Rage extends KFSM_Zed_Taunt; /** Restrictions for doing rage taunt */ protected function bool InternalCanDoSpecialMove() { local KFPawn_ZedFleshpound_Versus MyFPPawn; MyFPPawn = KFPawn_ZedFleshpound_Versus( KFPOwner ); if( MyFPPawn != none ) { return super.InternalCanDoSpecialMove() && !MyFPPawn.bIsEnraged; } // check here for cooldowns return super.InternalCanDoSpecialMove(); } static function byte PackFlagsBase( KFPawn P ) { local byte Variant; local KFPawnAnimInfo PAI; PAI = P.PawnAnimInfo; Variant = Rand(PAI.TauntEnragedAnims.Length); if ( Variant != 255 ) { return TAUNT_Enraged + (Variant << 4); } else { return 255; } } function SpecialMoveStarted(bool bForced, Name PrevMove) { local KFPawn_ZedFleshpound_Versus MyFPPawn; MyFPPawn = KFPawn_ZedFleshpound_Versus( KFPOwner ); if( MyFPPawn != none ) { MyFPPawn.SetEnraged( true ); } Super.SpecialMoveStarted(bForced, PrevMove); } defaultproperties { //Cooldown=0.f }