//============================================================================= // KFSM_PlayerSlasher_Melee //============================================================================= // Player controlled stalker attacks //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFSM_PlayerBloat_Melee extends KFSM_PlayerMeleeBase; defaultproperties { Attacks.Add((Type=PZA_Default, Stance=EAS_UpperBody, Anims=(Player_Light_Atk_V1, Player_Light_Atk_V2))) Attacks.Add((Type=PZA_Sprinting, Stance=EAS_FullBody, Anims=(Player_Belly_Slam))) Attacks.Add((Type=PZA_Jumping, Stance=EAS_FullBody, Anims=(Player_Jump_Atk), bForceDisableRootMotion=true)) Attacks.Add((Type=PZA_Headless, Stance=EAS_UpperBody, Anims=(Player_Headless_Atk_V1, Player_Headless_Atk_V2))) }