//============================================================================= // KFSM_PlayerAlpha_Melee //============================================================================= // Player controlled alpha clot attacks //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFSM_PlayerAlpha_Melee extends KFSM_PlayerMeleeBase; defaultproperties { Attacks.Add((Type=PZA_Default, Stance=EAS_UpperBody, Anims=(Player_Light_Atk_V1, Player_Light_Atk_V1, Player_Light_Atk_V3))) Attacks.Add((Type=PZA_Sprinting, Stance=EAS_FullBody, Anims=(Player_Lunge_Atk, Player_Lunge_Atk_v2, Player_Lunge_Atk_v2))) Attacks.Add((Type=PZA_Jumping, Stance=EAS_FullBody, Anims=(Player_Jump_Atk_V1))) Attacks.Add((Type=PZA_Headless, Stance=EAS_UpperBody, Anims=(Player_Headless_Atk_V1, Player_Headless_Atk_V2))) }