//============================================================================= // KFProj_NailBombGrenade //============================================================================= // Nail bomb projectile class //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Christian "schneidzekk" Schneider //============================================================================= class KFProj_NailBombGrenade_Mini extends KFProj_NailBombGrenade hidedropdown; //============== // Touching simulated function ProcessTouch(Actor Other, Vector HitLocation, Vector HitNormal) { if (Other != Instigator && !Other.bWorldGeometry) { // Don't hit teammates if (Other.GetTeamNum() == GetTeamNum()) { return; } if (!bHasExploded && !bHasDisintegrated) { GetExplodeEffectLocation(HitLocation, HitNormal, Other); TriggerExplosion(HitLocation, HitNormal, Other); } } super.ProcessTouch(Other, HitLocation, HitNormal); } defaultproperties { bWarnAIWhenFired=true LandedTranslationOffset=(X=2) Speed=4000 MaxSpeed=4000 TerminalVelocity=4000 TossZ=150 ProjFlightTemplate = ParticleSystem'WEP_3P_M79_EMIT.FX_M79_40mm_Projectile' ProjFlightTemplateZedTime = ParticleSystem'WEP_3P_M79_EMIT.FX_M79_40mm_Projectile_ZEDTIME' ExplosionActorClass=class'KFExplosionActor' WeaponSelectTexture=Texture2D'wep_ui_nailbomb_tex.UI_WeaponSelect_GunslingerGrenade' FuseTime=2.0 DampenFactor=0.40000 DampenFactorParallel=0.60000 // explosion Begin Object Class=KFGameExplosion Name=ExploTemplate0 Damage=50 //300 DamageRadius=500 //600 DamageFalloffExponent=1.f DamageDelay=0.f // Damage Effects MyDamageType=class'KFDT_Explosive_NailBombGrenade' KnockDownStrength=0 FractureMeshRadius=200.0 FracturePartVel=500.0 ExplosionEffects=KFImpactEffectInfo'wep_Nailbomb_arch.Nailbomb_Explosion' ExplosionSound=AkEvent'WW_EXP_Nail_Bomb.Play_Nail_Bomb_Explode' // Dynamic Light ExploLight=ExplosionPointLight ExploLightStartFadeOutTime=0.0 ExploLightFadeOutTime=0.2 // Camera Shake CamShake=CameraShake'FX_CameraShake_Arch.Grenades.Default_Grenade' CamShakeInnerRadius=100 CamShakeOuterRadius=450 CamShakeFalloff=1.5f bOrientCameraShakeTowardsEpicenter=true // Shards ShardClass=class'KFProj_NailShard' NumShards=10 End Object ExplosionTemplate=ExploTemplate0 // Bounce Effects GrenadeBounceEffectInfo=KFImpactEffectInfo'wep_Nailbomb_arch.Nail_Bomb_Grenade_Impacts' // Temporary effect (5.14.14) ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01' AssociatedPerkClass=class'KFPerk_Gunslinger' }